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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 | 1x 1x 1x 1x 1x 1x 4x 1x 1x 3x 3x 4x 4x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 2x 2x 2x 2x 4x 1x 1x 1x 4x 4x 4x 1x | /** * Parses ISO-8601 text to unix timestamp * @param {string} text - ISO8601 input as string * @returns {number} the representing ISO date as milliseconds from UNIX time on valid input, NaN on invalid input */ export function parseISO8601 (text) { if (typeof text !== 'string') { return NaN } const iso8601Regex = /(\d{4}-[01]\d-[0-3]\dT[0-2]\d:[0-5]\d:[0-5]\d\.\d+)|(\d{4}-[01]\d-[0-3]\dT[0-2]\d:[0-5]\d:[0-5]\d)|(\d{4}-[01]\d-[0-3]\dT[0-2]\d:[0-5]\d)/ return !text.match(iso8601Regex) ? NaN : Date.parse(text) } /** * Returns current time and memoizes it for the duration of a frame * * This function exists because many operations related to relative time * relies on current time, calling Date.now() continuously not only returns * different result each call, it is expensive. Calling it continuously * will affect performance * * The impact of different results in Date.now() is that each frame you may, * see inconsistent results on all ticking elements in a screen (one or two elements jumps 2 seconds, * or no seconds at all, while others are ok) * @returns {number} the current time, or the time of first call if called more than once during a frame */ export const timeNowFrame = (() => { /** @type {number | null} */ let frameTime = null return function timeNowFrame () { if (frameTime === null) { frameTime = Date.now() requestAnimationFrame(() => { frameTime = null }) } return frameTime } })() |