Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | import { getPathData } from './svg.render.js' import { getDefaultColors } from '../utils/css-colors.util.js' /** * * @param {object} opts - function parameters * @param {CanvasRenderingContext2D} opts.context - canvas rendering context * @param {number} [opts.cellSize] - cell size in pixels, defaults to 2 * @param {number} [opts.margin] - margin in pixels, defaults to {@link cellSize} * 4 * @param {import('../qr-code.js').QrCode} opts.qrcode - QR Code data * @param {import('../utils/css-colors.util.js').QRCodeCssColors} [opts.colors] - qr code colors * @param {import('../utils/css-qrcode-style.util.js').QRCodeCssStyles} [opts.style] - qr code colors */ export function renderTo2dContext ({ context, margin, cellSize = 2, qrcode, colors = getDefaultColors(), style }) { margin ??= cellSize * 4 context.save() const pathData = getPathData({ cellSize, margin, qrcode, style }) context.fillStyle = colors.lightColor context.fill(new Path2D(pathData.bg), 'evenodd') context.fillStyle = colors.darkColor context.fill(new Path2D(pathData.dots)) context.fillStyle = colors.cornerBorderColor context.fill(new Path2D(pathData.finderCorner), 'evenodd') context.fillStyle = colors.cornerCenterColor context.fill(new Path2D(pathData.finderCenter)) context.restore() } |